ASSEMBLER
  • Assembler UI
    • Overview
    • Installation
      • Application
      • Delegate
    • Edition
      • Project
      • Group
      • Process Group
      • Creation Group
    • Logs
  • Use Cases
    • Learning
      • 3D Design - Maya
        • Object
        • Reserved Object
        • Transform
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        • Motion
      • 3D Design - Max
        • Object
        • Reserved Object
        • Transform
        • Modifier
        • Material
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        • Render
        • Motion
      • Compositing - Nuke
        • Create Node
        • Animate Knob
        • Node Group
        • Render
        • Template
        • Export
    • Pipeline Integration
      • Overview
      • Scene Config - Maya
      • Data Sharing - Maya, Nuke
    • Modelisation and Anim
      • Othoniel Kiosk - Max
      • Funny Grass - Maya
      • Jungle bridges - Max
      • Magic Foutain - Max
  • Specifications
    • Overview
    • Project
      • Overview
      • Workspace
      • Creation Group
      • Process Group
    • Creation
      • Overview
      • Indexed Creation
      • Process Use
    • Process
      • Overview
      • 3D Desgin - Maya
      • 3D Design - Max
      • Compositing - Nuke
      • Pipeline
    • Function
      • Overview
      • Temporal Function
    • Motion
      • Overview
    • Template
    • Format
  • References
    • Maya Node Attributes
      • Object
      • Reserved Object
      • Shader
      • Deformer
      • Transform
      • Render
    • Max Class Properties
    • Nuke Node Knobs

Format

 These formats are used in creation and process definitions.

String

String

Integer

Integer

Float

Float

Boolean

Boolean. The value can be: 0, 1, true or false.

String List

String list
Example: string1;string2;string3

Integer List

Integer list
Example: 100;150;200

creationId

Creation identifier. See details "
Overview".
Example: input1
The creation identifier can be defined with the creation group: <group_id>.<creation_id>. Use case: several creations are defined with the same id, but in different groups.
Example: group1.input1

creationGroupId

Creation group identifier. See details "Creation Group"

Point

Point XY: <x>;<y>
Example: 10;-15

Vector

Vector XYZ: <x>;<y>;<z>
Example: 10;-15;30

RVector

Vector XYZ in the local base of an object: <object name>;<x>;<y>;<z>
Example: ground;0;-15;0

Frames

A couple of begin frame and end frame: <begin>-<end>
Example: 1-250 251 frames will be rendered

Frames List

A
frames list.
Example: 1-50;75-100;250-275

Render Frames

A couple of begin frame and end frame: <begin>-<end>
Example: 1-250 251 frames will be rendered
Optionnaly, a frames count can be set: <begin>-<end>/<count>
Example: 1-250/6 only 6 frames will be rendered: 1, 50, 100, 150, 200, 250

Color

Color RGB: <red>;<green>;<blue>
Example: 255;100;0

Blur

blur ******

Datetime

Date time, composed by a timestamp and a date
Example: 1486985182684;13/02/2017 12:26:22
@ assembler 2017