Render - Maya

 This use case shows how to render a scene.

Simple Render

  How to render a sphere with a blinn material.
wood creation
<Creation id="wood" filename="wood.jpg">
     <Info name="width">1000</Info>
     <Info name="height">1000</Info>
</Creation>
output creation
<Creation id="outputMaya" filename="scene/outputMaya.jpg">
     <Info name="width">1920</Info>
     <Info name="height">1080</Info>
</Creation>
process
<Process id="mayaRender1" type="3d" delegate="maya">
    <Param name="reset">1</Param>
    <Object create="object" name="sphere">
        <Param name="class">sphere</Param>
        <Param name="radius">2</Param>
        <Param name="material">blinn</Param>
        <Param name="material.class">blinn</Param>
        <Param name="material.color">map(wood, wood)</Param>
    </Object>
    <Object create="object" name="spot">
        <Param name="class">spotLight</Param>
        <Param name="coneAngle">80</Param>
        <Param name="intensity">2</Param>
        <Param name="pos.z">6</Param>
    </Object>
    <Object name="persp">
        <Param name="pos">8;6;8</Param>
        <Param name="rot">-30;45;0</Param>
    </Object>
    <Render>
        <Param name="creationId">outputMaya</Param>
        <Param name="resolution">1920;1080</Param>
        <Param name="camera">persp</Param>
        <Param name="default.gammaCorrection">2</Param>
    </Render>
</Process>
result
viewport

Render an animation

  How to render a sphere squashed.
wood creation
<Creation id="wood" filename="wood.jpg">
     <Info name="width">1000</Info>
     <Info name="height">1000</Info>
</Creation>
output creation

process
<Process id="mayaRender2" type="3d" delegate="maya">
    <Param name="reset">1</Param>
    <Object create="object" name="sphere">
        <Param name="class">sphere</Param>
        <Param name="radius">2</Param>
        <Param name="squash">deformer</Param>
        <Param name="squash.class">nonLinear</Param>
        <Param name="squash.type">squash</Param>
        <Param name="material">blinn</Param>
        <Param name="material.class">blinn</Param>
        <Param name="material.color">map(wood, wood)</Param>
    </Object>
    <Object name="squash">
        <FuncParam name="factor" type="floatAtoB" frames="0-100">
            <Param name="begin">-0.3</Param>
            <Param name="end">0.5</Param>
        </FuncParam>
    </Object>
    <Object create="object" name="spot">
        <Param name="class">spotLight</Param>
        <Param name="coneAngle">80</Param>
        <Param name="intensity">1</Param>
        <Param name="pos.z">4</Param>
    </Object>
    <Object name="persp">
        <Param name="pos">8;6;8</Param>
        <Param name="rot">-30;45;0</Param>
    </Object>
    <Render>
        <Param name="creationId">outputMaya1</Param>
        <Param name="frames">1-100</Param>
        <Param name="resolution">1920;1080</Param>
        <Param name="camera">persp</Param>
        <Param name="default.gammaCorrection">2</Param>
    </Render>
</Process>
result