Maya Render Attributes

Render 

Render

renderGlobals

Name Format Comments
frozen (Frozen) bool
isHistoricallyInteresting (Is Historically Interesting) byte
nodeState (Node State) enum
macCodec (Mac Codec) long
macDepth (Mac Depth) long
macQual (Mac Qual) long
comFrrt (Com Frrt) long
renderAll (Render All) bool
ignoreFilmGate (Ignore Film Gate) bool
quality (Quality) message
resolution (Resolution) message
clipFinalShadedColor (Clip Final Shaded Color) bool
enableDepthMaps (Enable Depth Maps) bool
enableDefaultLight (Enable Default Light) bool
currentRenderer (Current Renderer) string
enableStrokeRender (Enable Stroke Render) bool
onlyRenderStrokes (Only Render Strokes) bool
strokesDepthFile (Strokes Depth File) string
imageFormat (Image Format) enum
imfPluginKey (Imf Plugin Key) string
gammaCorrection (Gamma Correction) float
exrCompression (Exr Compression) enum
exrPixelType (Exr Pixel Type) enum
topRegion (Top Region) long
leftRegion (Left Region) long
bottomRegion (Bottom Region) long
rightRegion (Right Region) long
useRenderRegion (Use Render Region) bool
animation (Animation) bool
animationRange (Animation Range) enum
startFrame (Start Frame) time
endFrame (End Frame) time
byFrame (By Frame) time
byFrameStep (By Frame Step) float
skipExistingFrames (Skip Existing Frames) bool
modifyExtension (Modify Extension) bool
startExtension (Start Extension) float
byExtension (By Extension) float
extensionPadding (Extension Padding) long
fieldExtControl (Field Ext Control) enum
outFormatControl (Out Format Control) enum
oddFieldExt (Odd Field Ext) string
evenFieldExt (Even Field Ext) string
outFormatExt (Out Format Ext) string
useMayaFileName (Use Maya File Name) bool
useFrameExt (Use Frame Ext) bool
putFrameBeforeExt (Put Frame Before Ext) bool
periodInExt (Period In Ext) enum
imageFilePrefix (Image File Prefix) string
renderVersion (Render Version) string
bufferName (Buffer Name) string
multiCamNamingMode (Multi Cam Naming Mode) enum
composite (Composite) bool
compositeThreshold (Composite Threshold) float
shadowsObeyLightLinking (Shadows Obey Light Linking) bool
shadowsObeyShadowLinking (Shadows Obey Shadow Linking) bool
recursionDepth (Recursion Depth) long
leafPrimitives (Leaf Primitives) long
subdivisionPower (Subdivision Power) float
subdivisionHashSize (Subdivision Hash Size) long
logRenderPerformance (Log Render Performance) bool
geometryVector (Geometry Vector) long
shadingVector (Shading Vector) long
maximumMemory (Maximum Memory) long
numCpusToUse (Num Cpus To Use) long
interruptFrequency (Interrupt Frequency) long
shadowPass (Shadow Pass) bool
iprShadowPass (Ipr Shadow Pass) bool
useFileCache (Use File Cache) bool
optimizeInstances (Optimize Instances) bool
reuseTessellations (Reuse Tessellations) bool
matteOpacityUsesTransparency (Matte Opacity Uses Transparency) bool
motionBlur (Motion Blur) bool
motionBlurByFrame (Motion Blur By Frame) float
motionBlurUseShutter (Motion Blur Use Shutter) bool
motionBlurShutterOpen (Motion Blur Shutter Open) float
motionBlurShutterClose (Motion Blur Shutter Close) float
fogGeometry (Fog Geometry) message
applyFogInPost (Apply Fog In Post) bool
postFogBlur (Post Fog Blur) long
preMel (Pre Mel) string
postMel (Post Mel) string
preRenderLayerMel (Pre Render Layer Mel) string
postRenderLayerMel (Post Render Layer Mel) string
preRenderMel (Pre Render Mel) string
postRenderMel (Post Render Mel) string
preFurRenderMel (Pre Fur Render Mel) string
postFurRenderMel (Post Fur Render Mel) string
createIprFile (Create Ipr File) bool
blurLength (Blur Length) float
blurSharpness (Blur Sharpness) float
smoothValue (Smooth Value) long
useBlur2DMemoryCap (Use Blur 2DMemory Cap) bool
blur2DMemoryCap (Blur 2DMemory Cap) float
motionBlurType (Motion Blur Type) enum
useDisplacementBoundingBox (Use Displacement Bounding Box) bool
smoothColor (Smooth Color) bool
keepMotionVector (Keep Motion Vector) bool
iprRenderShading (Ipr Render Shading) bool
iprRenderShadowMaps (Ipr Render Shadow Maps) bool
iprRenderMotionBlur (Ipr Render Motion Blur) bool
rendercallback (Rendercallback) message
renderLayerEnable (Render Layer Enable) bool
forceTileSize (Force Tile Size) bool
tileWidth (Tile Width) short
tileHeight (Tile Height) short
jitterFinalColor (Jitter Final Color) bool
raysSeeBackground (Rays See Background) bool
oversamplePaintEffects (Oversample Paint Effects) bool
oversamplePfxPostFilter (Oversample Pfx Post Filter) bool
colorProfileEnabled (Color Profile Enabled) bool
renderingColorProfile (Rendering Color Profile) long
inputColorProfile (Input Color Profile) long
outputColorProfile (Output Color Profile) long
hyperShadeBinList (Hyper Shade Bin List) string
swatchCamera (Swatch Camera) message
renderedOutput (Rendered Output) enum
defaultTraversalSet (Default Traversal Set) string