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Try Assembler or explain the problem you are facing. We will try to found the best solution. I strongly believe in collaborative work.
Rendering iterations are often required, especially in pre-vis, animation, lighting and compositing stages. Along the project progress, model version, rendering resolution, lighting and animation version, etc. are the evolutive elements a rendering has to take into account.
In these rendering iterations, Assembler provides siginificative productivity gain. With Assembler, early created at the beginning of the project, the complete pipeline disposes automatic renderings avalaibled and elements identified.
In the compositing step, data have to be shared between different softwares like 3ds, Maya, Nuke, etc.
This use case shows how to share projection plane and camera position between a Maya scene and a Nuke graph-node.
In Assembler, the 3 design patterns process (Variabilized Process, Chained Process and Cascading Process Execution) are used to build complex object networks.
This use case shows how to build a parametrized glass-house (beams geometry & components, glass subdivision, materials properties, etc.).
The user can build complex object animations. In Assembler, a Motion is a path and a velocity combination, based on function definition.
This use case shows how to move object and apply a morpher modifier, based on random bezier functions.
Try Assembler or explain the problem you are facing. We will try to found the best solution. I strongly believe in collaborative work.